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To Be A Geek.

By Charlie T Dougal,

What does it mean to be a geek? Well, at the risk of making this a very short article; here’s a quote from Dr. Who (The Lazarus Experiment) which I think sums up the word nicely:

“Tish Jones: He’s a science geek, I should’ve known.
The Doctor: Science geek, what’s that mean?
Martha Jones: That you’re obsessively enthusiastic about it.
The Doctor: [grins] Oh, nice.” (From http://www.imdb.com/title/tt1000257/quotes)”

The Doctor is glad of this label, and why not? After all, the ancient stereotype “geek” was afforded is a vague and unfair generalisation, just like all stereotypes.
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Language: The Lost

By Andrew “Rannos” Moran

One of the often underused attributes in any RPG is that of language. Most believable worlds are vast and have characteristics similar to our own and when your epic heroes travel further away it makes sense that they encounter people who can’t speak the same language as them, I need only to take a small boat ride to France to encounter a totally different primary language.

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Who are you? – RPG Player Types

By Andrew “Rannos” Moran

There are many types of gamer in the world. To some roleplaying is their life, to others it’s just a casual hobby. So who are you?

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How do you get your Game on?

By David Stibbards

Thinking about running a new game in the coming academic year (worries about jobs and PhD’s aside) I began to wonder if there are any preferred ways of constructing game worlds and plot-lines.

This particular game, a post apocalyptic London, has been motivated by a strange, geographical impetus. Many of the ideas have sprung from maps of the city, and talking to Londoners (cocknius londinium) about some of the more distinctive and fitting monuments/eyesores. Battersea power station, Westminster Palace and the many museums. This all got me thinking; how do other people start planning their games?

I can see the relevance of forming your world around your plot, but having the geography of the world define the path the plot might take feels a little unusual. Does anyone have any more bizarre ways of forming the game world? The principle NPCs’ agendas first? A particular message or cause you want the players to get behind?

How do other people do it?