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Creating an RPG

By Charlie Dougal

One of my many mottos is “If you’re going to do something either be lazy, or aim for something more difficult than you think you can handle… that way if you fail at least you fail at something hard.” Not my most concise motto, but you get the point. Oh and when I say RPG I am specifically referring to pen and paper (though many of the general ideas can be translated to video games).

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Roleplaying Variety

- By Charlie T Dougal

Many of us at the AGS love a good role-playing game. There is a wealth of difference within this game-type; each with their own merits and potential draw-backs. Though I don’t claim to know everything about these (some not by a long way), I will be delivering an overview of a few systems that give a broad impression of pen and paper RPG genre.

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To Be A Geek.

By Charlie T Dougal,

What does it mean to be a geek? Well, at the risk of making this a very short article; here’s a quote from Dr. Who (The Lazarus Experiment) which I think sums up the word nicely:

“Tish Jones: He’s a science geek, I should’ve known.
The Doctor: Science geek, what’s that mean?
Martha Jones: That you’re obsessively enthusiastic about it.
The Doctor: [grins] Oh, nice.” (From http://www.imdb.com/title/tt1000257/quotes)”

The Doctor is glad of this label, and why not? After all, the ancient stereotype “geek” was afforded is a vague and unfair generalisation, just like all stereotypes.
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GM’s Blog – Dresden Files One-off Game

By Skimble

I’d never run the Dresden Files before but I have a hankering to run the game to the extent that I’m planning to stop my long-running Geist game in favour of it. Being overly confident in my own ability to wing things I decided to learn the basics of the Fate system behind the game in a week and then run it as a one-off sampler game after the AGS Intro Meeting.

This is how it went.

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GM’s Blog – Exalted Easter Game

For many years now I’ve made a habit of taking a break from my regular weekly games to run something completely different during the University holidays. This began because even though I was not a student some or many of my players were, and they weren’t around to play during term breaks.

Even though most of my current players are also alumni and could keep on playing, I have maintained the habit. Running a different game for a while is a bit like eating a sorbet between courses; it cleanses my mental palate and satisfies my urge for novelty, allowing me to return to my regular games with gusto once they resume after the break.

This Easter I have decided to run a short Solar Exalted game comprised of four sessions that, I hope, will carry a single story.

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GM’s Blog – Geist: The Sin-Eaters 15th May 2012

For those who don’t know, Geist: The Sin-Eaters is a game in which players portray those given a second chance at life. They died but were offered a bargain by a spiritual entity called a Geist. It would let them live again and in exchange they would share their life with it. The resulting gestalt of living flesh and deathly energies is called a Sin-Eater. Sin-Eaters are all able to see and interact with the dead and gain power by resolving or consuming the ghosts of the departed. They are also able to physically journey into the Underworld to seek forbidden knowledge and to interact with those long dead.

This game has been running since Geist was published in 2009 and features a group of Sin-Eaters in London who have recently bound themselves together into a krewe (s supernaturally bound group that channels energy from the Underworld)  in the face of competition from two larger krewes. Their krewe has no official name as yet but the characters have also founded a company called Twilight Investigations which offers help with troubled spirits and other occult weirdness.

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Eclipse Phase GM’s Log – 16th May 2012

Last session the team traced exsurgent Damon Brandt to the aquatic habitat Atlantica. They found he had dark-casted his ego there using the services of a criminal orca named Bandit. With this knowledge and the Mesh ID of a Firwall sentinel named Grey Man on Atlantica the team prepared to egocast there to catch the target before he could infect the habitat with the Dagon strain of the Exsurgent virus. Continue reading ‘Eclipse Phase GM’s Log – 16th May 2012’ »

GM’s Blog – Eclipse Phase – 9th May 2012

This is the first part of a series of logs relating to my experiences running my Eclipse Phase game “The Centre Cannot Hold”. The game has been running since Eclipse Phase was published in 2009, and focuses on a group of Firewall sentinels operating in and around the Locus habitat in the Jovian Trojans. The basic setup for the game and the characters can be read about here.

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Writing a One-Off Game

- By Skimble

I recently had the pleasure of writing and running a one-off World of Darkness scenario called “Fresh Meat” for a weekly meeting. While I was working on the game I spent quite a bit of time thinking about the general process of writing a one-off  scenario.

This article is the result of that thinking. Hopefully you will find it useful if you’re interested in running a one-off game, especially if you’ve never done so before.

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Language: The Lost

By Andrew “Rannos” Moran

One of the often underused attributes in any RPG is that of language. Most believable worlds are vast and have characteristics similar to our own and when your epic heroes travel further away it makes sense that they encounter people who can’t speak the same language as them, I need only to take a small boat ride to France to encounter a totally different primary language.

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Who are you? – RPG Player Types

By Andrew “Rannos” Moran

There are many types of gamer in the world. To some roleplaying is their life, to others it’s just a casual hobby. So who are you?

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Characterisation

By Skimble

Characterisation is one of the most useful skills that a roleplayer can learn. Done well it adds immeasurably to the gaming experience for both players and GMs, providing memorable characters and moments that people will still be talking about many years later.

Conversely, cookie-cutter NPCs and recycled characters can drag a game down, making it feel stale and forgettable.

The aim of this article is to give you a toolbox for building and portraying memorable, interesting characters who seem real (or at least verisimilar) to the other players. For the purposes of this article, “character” is used to refer to both Player Characters and Non-Player Characters.

If you have any tips or tricks you’d like to contribute that I haven’t mentioned, please tell us about them in the comments!

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