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Changeling: The Lost Fiction – “Cause to Act”

A story based on our “Changeling: the Lost” Live-Action Roleplaying Game – written by Laura Mason

Sally slams the computer shut with a click, tears in her eyes. Why would he not come and see her? He was her friend wasn’t he? She thought they got on well before. She frowns, pursing her lips, her hands balled into fists on the laptop for a moment before moving it. She puts her face in her hands. She likes him. Okay not as much as Arty, but he is her friend.  “I haven’t slept yet,” he had said. A tear glistens on her cheek. The tawny owl that has been sitting on the back of the sofa, reading the messages with her, flaps down to sit on the arm next to her.

“He will be okay.” It says, its voice soft and whispery, concerned. She looks at it, tears still migrating downwards. “He is strong; you said he was when he taught you.” Sally shakes her head and the owl moves again, sitting on her lap now; it snuggles up against her. She strokes its soft brown feathers absently, lost in thought. He had been so kind to her, helping her learn and dancing with her.

“But if he’s not sleeping…” She argues with the owl, which swivels its head to look up at her with large eyes. Her voice is hoarse and full of emotion, more tears falling. She remembers the night up in the hotel in London; he had been so very drunk and his kisses… She should not think of them.  She is Arty’s now. The owl’s voice brings her mind back to the present.

“He will sleep. He said he would. He can look after himself.” Fluffy the owl’s voice is full of concern for her. “What are we going to do about the water spirit things?” She shakes her head.
“I don’t know. I could go and talk to them again I guess. Or ask someone else what they think about it maybe,” she speaks solemnly and then sighs. “I need to do more to help. Lucan cannot do it all on his own.” Determination creeps into her voice. “I wish I could do something to help him.”

“He’s your friend, and he’s polite, I’ll help him if I can. What are you going to do?”

She looks away shaking her head a little. “I don’t know. I need to think about it. I can’t go and fight beasts, I’d only get in the way.”

Fluffy snuggles against her.

****

Something shuddered next to her and she felt a lurch as she almost fell. Her eyes snapped open, struggling to stay on the bed. Scrabbling with the covers, she managed to avoid the floor. What on earth? She sat up, suddenly remembering where she was. Arty lay next to her, shifting around in his sleep. She felt his skin on hers and memory returned to her, her silvery cheeks flushing and her heart skipping a beat. She looked at him with a smile, breathing in his cinnamon scent, before frowning. As he shifted his expression contorted with fear and pain. A nightmare. Panicking slightly, she leant back down, her hand touching lightly on his temple, her thoughts drifting.  Casting around for anything, she pushed into Arty’s mind. Changing the dreamscape there with her agreement.

The breeze fluttered the leaves tentatively above her head, the mottled sunlight dancing on her skin. She exhaled, it had worked. She looked around, her eyes searching the forest around her. Autumn it was, or late summer and the plants were bearing fruit around them.  The leaves were a mixture of golden brown and green depending on how the plants felt.  A large table cloth was stretched out in the clearing where she knelt. She smiled at Arty and his answering smile was full of surprise. “You changed it?”

“Yes, you were having a nightmare I think. Nearly pushed me out of bed,” she teased, lightly, smiling. He blushed slightly, looking guilty.

“Sorry. I- I didn’t mean to fall asleep.”

She smiled, taking his hand. “It’s okay.”

He put his arm around her and he sighed happily. The air warm on her skin, she looked around once more. It was exactly as she remembered it, only the flowers on the forest floor were still growing.  It had been a good picnic in the waking world, the last one of summer and everyone had a good time lounging about, eating and throwing flowers at each other.  They had named Biff the champion of summer, after Mortar had beaten them all in the competitions. Everyone had joined in; or nearly everyone. The only downside was that Arty hadn’t been there, that would have made it perfect.

Sitting up, she gently manipulated him so that he was lying down with his head in her lap as she ran her fingers through his hair. “I love you Arty.”

Pulling herself out of his dream, she blinked, looking down at him once again. His sleeping form now lay peacefully, a smile on his lips. He moved slightly, not waking, taking hold of her hand and holding it to him, starting to snore gently.

Writing a One-Off Game

- By Skimble

I recently had the pleasure of writing and running a one-off World of Darkness scenario called “Fresh Meat” for a weekly meeting. While I was working on the game I spent quite a bit of time thinking about the general process of writing a one-off  scenario.

This article is the result of that thinking. Hopefully you will find it useful if you’re interested in running a one-off game, especially if you’ve never done so before.

Continue reading ‘Writing a One-Off Game’ »

Short Story

 By James Galloway

This short story is set in the same universe as my Monday night GURPS Monster Hunters/Cyberpunk campaign, a dark future where the lowlifes and mega-corporations aren’t the only dangers lurking in the shadows. Here a group of freelance corporate espionage agents find out that the simple job they thought they were taking on wasn’t so easy after all…

Cross checked over his pistol manually, just to be sure. The cybernetic linkup through his palm should notify him of any problems, but it never hurt to take a second look. Not that he was expecting tonight to be troublesome; he and his associates had been hired to appropriate a Eurere Biotech transport truck and drop it off on the outskirts of St Louis, a relatively simple snatch and grab.

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Review: Codex Grey Knights

By Ian Warner

Introduction

What the fuck? What the flying fuck? GW have shat on the Inquisition and focused their attention on their Chuck Norris Clone gimps in shiny armour?

Yes I know it’s a shock and will cue the nerd rage that once again the Inquisition has been forced to take a backseat in the wargame despite being the best thing about the Imperium. Especially as the goody two shoes Knights now have centre stage.

It appears at first that once again us Radicals have been betrayed in favour of our bone headed Puritan cousins.

However fear not this is not a betrayal. In fact it is a call to arms for Radicals and Inquisitor fans everywhere.

How? Well let’s have a look.

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[Lost Fiction] – A Midnight Skate

By Andrew “Rannos” Moran

Here is a Fiction Piece from my Changeling: the Lost LARP character.

Apologies for my poor grammar [What poor grammar? This blog has an editor for a reason, you know! - Ed.] and to Laura for putting my words into her character’s mouth. Hopefully she won’t disapprove.

I stared hard and warily at my ice skates. They looked almost impossible to balance on, having only small slivers of metal to connect me to the ground. I don’t really like the ice, not that I’ll admit it. Ice is harsh, unending and freezing, but worst of all Ice reminds me of when I escaped and was lost. Sighing slightly I started to remove my boots, doing so slowly in the hopes that the inevitable would not happen.

Continue reading ‘[Lost Fiction] – A Midnight Skate’ »

Language: The Lost

By Andrew “Rannos” Moran

One of the often underused attributes in any RPG is that of language. Most believable worlds are vast and have characteristics similar to our own and when your epic heroes travel further away it makes sense that they encounter people who can’t speak the same language as them, I need only to take a small boat ride to France to encounter a totally different primary language.

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Who are you? – RPG Player Types

By Andrew “Rannos” Moran

There are many types of gamer in the world. To some roleplaying is their life, to others it’s just a casual hobby. So who are you?

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Characterisation

By Skimble

Characterisation is one of the most useful skills that a roleplayer can learn. Done well it adds immeasurably to the gaming experience for both players and GMs, providing memorable characters and moments that people will still be talking about many years later.

Conversely, cookie-cutter NPCs and recycled characters can drag a game down, making it feel stale and forgettable.

The aim of this article is to give you a toolbox for building and portraying memorable, interesting characters who seem real (or at least verisimilar) to the other players. For the purposes of this article, “character” is used to refer to both Player Characters and Non-Player Characters.

If you have any tips or tricks you’d like to contribute that I haven’t mentioned, please tell us about them in the comments!

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Review: Meddling Kids

By Ian Warner

Introduction

Meddling Kids is, in all but name, the Scooby Doo roleplaying game. The players are cast as a group of kids who solve mysteries with the aid of the Games Master controlled Wild Card which is usually an anthropomorphic animal but can also be a sentient inanimate object. A flying toaster is included as an idea. The game was originally released in 2004 but had a poor critical reception. Recently it has been rereleased in PDF which is how I came to hear about it. My thanks to Pandahead Productions for selling me an original print run hardcopy though. I do hate reading PDFs for anything more than a quick glance. Anyway let us begin with a look at this baby. Continue reading ‘Review: Meddling Kids’ »

Being Assimilated

- Or how to integrate yourself into a roleplaying group

- By Skimble

Many of you will be facing the challenge of becoming a productive member of a new or existing roleplaying group in the coming weeks. This can be a daunting task, especially if you have been used to gaming with people who were already friends up until now. This is doubly true if you are joining a game which which you are not familiar.

So what can you do to make the process easier and more successful? Here are a few tips from my experience.

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Monkey: The Storytelling Game of the Journey to the West

By Ian Warner

Introduction

To say the Monkey Roleplaying Game was hotly anticipated is something of an understatement. Frequenters of the Mongoose forums will be aware of the 100+ page thread begging for a Monkey Roleplaying Game. Well your request has finally been answered but not by Mongoose. D101 Games is a small outfit much like Postmortem and it is they who have published this long sought after Holy Grail of Roleplaying Games. Something of a coup that is sure to do well for them. Curses! Beaten to it! Ahem…. anyway here is my totally unbiased review of Monkey: The Storytelling Game of the Journey to the West.

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Weekly Fiction

by Azrael

With Edge of Midnight Monday coming to an end, as Shadowrun Saturday did before it, I’d like to quickly canvas opinion on whether or not the readers of this ‘blog (if indeed there are any) enjoyed a weekly dose of RPG write-up/fiction.
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